TeacherVision - Lesson Plans, Printables and moreFree Trial  Member Benefits  Sign In    
Click Here
May 22, 2012
Search:   
  • Select a Country Please select your location to view
    the most relevant content for you.
|
 
life: n.

1. A cellular-automata game invented by John Horton Conway and first introduced publicly by Martin Gardner (Scientific American, October 1970); the game's popularity had to wait a few years for computers on which it could reasonably be played, as it's no fun to simulate the cells by hand. Many hackers pass through a stage of fascination with it, and hackers at various places contributed heavily to the mathematical analysis of this game (most notably Bill Gosper at MIT, who even implemented life in TECO!). When a hacker mentions ‘life’, he is much more likely to mean this game than the magazine, the breakfast cereal, or the human state of existence. Many web resources are available starting from the Open Directory page of Life. The Life Lexicon is a good indicator of what makes the game so fascinating.

A glider, possibly the best known of the quasi-organic phenomena in the Game of Life.

2. The opposite of Usenet. As in “Get a life!

TEACHER NEWSLETTERS

Sign up today to receive timely, popular, and free classroom resources!

Teacher Resources | Online Gradebook | Parenting | Reference Site | Homework Help | K-8 Kids | Poptropica
© 2000-2012 Pearson Education, Inc. All Rights Reserved.